

Instead, we have characters with beautiful animations, cinematic moves, skillful combos, interesting movesets, unique traits and the kind of fanservice that'd make any Dragonball fan smirk.

Gone is the sensation of every character being interchangeable and having the same style of fighting. This is how we envision a perfect Dragonball game.

This demo is based on games in the vein of Capcom's Street Fighter and Darkstalkers, adapted and fine-tuned to represent Dragonball's highly cinematic action in a way that actual combat means more than repeating the same combination of buttons over and over again. Usually packed with tons of characters, those games have always left us with a bad taste in our mouths. Our motivation was born from seeing the many official and unofficial games that DBZ has spawned over the last years. Team Z2 was responsible for the code and animations you've just seen in action. What you've had the pleasure of witnessing is the culmination of several years of work by true Dragonball Z fans, a small group of fighting games afficionados and the moving pieces and parts were coded in freeware indie fighting game engine, Mugen.
